

Synthesia
Synthesia pricing sells a credit balance, and generated video draws 2 credits for every second, so one finished minute costs 120 credits.
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Synthesia pricing: the video minute is now 120 credits
Synthesia pricing sells a credit balance, and generated video draws 2 credits for every second, so one finished minute costs 120 credits. Synthesia converted its old video-minute quotas into credits during 2025 and kept the exchange rate, which is why the pricing page still describes the same plans in minutes. The rules worth knowing sit in the help centre: credits never roll over, and regenerating an edited video charges only for the seconds you added.
Key takeaways
Generated video costs 2 credits per second on Basic, Starter and Creator, so a one-minute video costs 120 credits.
Credits don't roll over, and upgrading mid-cycle forfeits whatever's left of the old plan's balance.
Editing and regenerating a video bills only the newly added duration, not the whole video again.
Enterprise plans get unlimited video minutes, so credits there pay only for dubbing, API calls, bulk personalisation and generated assets.
Synthesia pricing in 2026
Plan | Price (USD) | Credits | Video included
|
|---|---|---|---|
Basic | $0 | 1,200 / month | 10 minutes / month |
Starter | $19/mo, or $14/mo billed yearly | 1,200 / month or 14,500 / year | 10 min/month, or 120 min/year on annual |
Creator | $89/mo, or $59/mo billed yearly | 3,600 / month or 44,000 / year | 30 min/month, or 360 min/year on annual |
Enterprise | Custom | Custom | Unlimited minutes |
What Synthesia actually meters
Synthesia meters a credit, and the conversion from video is fixed and published: 2 credits per second of generated video. The company's engineering blog confirms the history, saying it moved every payment plan onto credits during 2025 after previously selling video time outright.
A minute counts when you press Generate, not when you write, preview or download. Drafts, scene previews and duplicates all cost nothing until you generate. Deleting a video doesn't refund the credits it consumed.
Other features price per minute at their own rates, all from the same balance:
Action | Credits
|
|---|---|
Generated video | 120 per minute |
API video | 75 per minute |
Bulk personalisation | 90 per minute |
AI Dubbing, no lip sync | 25 per minute self-serve, 120 on Basic |
AI Dubbing with lip sync | 50 per minute self-serve, 240 on Basic |
Veo 3.1 asset with audio | 192 each |
Avatar Builder avatar | 14 each |
FLUX.2 image | 3 credits, free on Enterprise |
API video costs less per minute than studio video, which is unusual and goes unexplained. Basic pays a dubbing penalty too: its 1,200 credits buy 10 dubbing minutes against 48 on Starter, so 120 a minute instead of 25.
How credits work
Credits reset at the start of each billing period and nothing carries forward. There's no expiry window to track because no balance survives the cycle.
Annual plans release the whole year in one balance, so Starter annual holds 14,500 credits from day one rather than 1,200 a month. That helps teams whose video work comes in bursts.
Upgrading mid-cycle resets you to the new plan's full allocation and forfeits the old balance, and your renewal date may shift with the prorated charge.
Regeneration is where the design beats most rivals. Change a script and you're billed for the new words' duration only. Removing, reordering or repunctuating costs nothing. Swapping an avatar bills the time the new avatar is on screen, while outfit and framing changes are free. Voice tone and pronunciation edits are free; language or accent changes bill the changed duration.
Top-ups are the one place the docs contradict each other. The self-serve credits article says you can top up mid-cycle; the credit-balance article says you can't and must upgrade or wait. Treat topping up as unconfirmed.
Enterprise runs a central credit pool that admins allocate per workspace, with alerts at 75%, 90% and 100% and a CSV consumption export.
What happens when you hit the limit
Generation blocks. Synthesia checks the balance first, so a video longer than your remaining credits refuses to launch rather than half-generating or billing an overage. Self-serve accounts upgrade or wait for renewal. Enterprise workspaces have feature access paused at 100% consumption until more credits are added.
Roleplay Sessions runs on a separate limit credits don't touch. Basic, Starter and Creator get 10 plays a month; Enterprise gets 25 shared across the whole organisation, not per workspace or per user. Playback pauses at the cap and resumes next month. Buying learner seats removes it.
How Synthesia pricing has changed across all these years
Date | Milestone | Source
|
|---|---|---|
23 Sep 2026 | US check confirms the cut. Starter $19 monthly and $14 annually, Creator $89 and $59, banner advertising 34% | Vendor |
July 2026 | Roleplay Sessions launches, Enterprise only | Vendor |
10 Feb 2026 | Synthesia publishes its billing rebuild account, citing $18/mo Starter and $64/mo Creator annual rates | Vendor |
During 2025 | All payment plans moved from purchased video time to credits, at a fixed exchange rate. Migration took one month | Vendor |
Undated, live now | Roleplay Sessions splits into Free, Self-Serve learner seats and Custom, with monthly play caps | Vendor |
Undated, live now | Pricing page carries a "New lower prices" banner and a separate lower rate card for some markets | Vendor |
Customer
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